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Text File  |  1995-01-08  |  5KB  |  88 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. CACODEMON                    29.54                                       1 
  8. SHELLS                        7.59                                       ;9 
  9. SHOTGUN                       1.69                                       1 
  10. TROOPER                      99.73                                      ;14 ;This item is inocuous 
  11. TROOPER                      49.86         DEAF/AMBUSH                  ;7 ;This item is inocuous 
  12. IMP                          94.97                                       12 
  13. STIMPAK                       1.69         DEAF/AMBUSH                   2 
  14. SERGEANT                     63.32                                       8 
  15. POTION                       16.88                                      ;20 ;This item is inocuous 
  16. MEDIKIT                       3.38                                       2 
  17. GARMOR                        7.59                                       3 
  18. SPECTRE                      72.80                                       4 
  19. SPECTRE                      72.80         MEDIUM_AND_HARD               4 
  20. POOLOFBLOOD                   0.20                                       1 
  21. IMP                          31.66         MEDIUM_AND_HARD               4 
  22. FLYSKULL                      9.50                                       2 
  23. SERGEANT                      7.91         MEDIUM_AND_HARD               1 
  24. DEMON                        91.00                                       5 
  25. SHELLBOX                      1.69                                       2 
  26. TROOPER                      14.25         MEDIUM_AND_HARD              ;2 ;This item is inocuous
  27. SERGEANT                     23.74         DEAF/AMBUSH                   3 
  28. IMP                          47.49         DEAF/AMBUSH                   6 
  29. CACODEMON                   118.16         DEAF/AMBUSH                   4 
  30. STIMPAK                       1.69                                       2 
  31. CHAINSAW                      1.69                                       1L 
  32. FLYSKULL                      9.50         MEDIUM_AND_HARD               2 
  33. PLASMA                        1.69                                       1 
  34. INVISO                        1.69                                       1 
  35. DEMON                        36.40         MEDIUM_AND_HARD               2 
  36. BULLETS                       1.69                                       1 
  37. BARON                        18.99                                       1L 
  38. ;                                            
  39. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  40. ;                                            
  41. ; At run-time this value is used to adjust the
  42. ; Max#of variable based on the population of
  43. ; the level being modified.  Using the strict 
  44. ; standard requires that one or more of the   
  45. ; items in the list above not have a specified
  46. ; maximum number of objects.                  
  47. ;                                              
  48. PER    128   ;Strict standard for exact placement 
  49. ;PER    108   ;Lowered Standard for easy placement
  50. ;                                            
  51. ; Deleting any of the PRESERVE lines will mean that
  52. ; the objects will not be taken from the original  
  53. ; level.  You will have to supply your own above. 
  54. ;                                            
  55. PRESERVE    PILLARS                          
  56. PRESERVE    LAMPS                            
  57. ;                                            
  58. ; THRESHOLD determines what a MEGA-GOODIE is.  
  59. ; MEGA-GOODIES are used to make the level fair 
  60. ; if the generator places a lot of enemies in  
  61. ; the level.                                   
  62. ;                                              
  63. THRESHOLD    75                                  
  64. ;                                              
  65. ; I.Q. Determines how intelligently the program  
  66. ; places objects in the effort to defeat you.   
  67. ; 250 is the default if it is not specified here. 
  68. ;                                              
  69. I.Q.    250                                 
  70. ;                                              
  71. ; EVEN sets the point at which the program must begin 
  72. ; placing MEGA-GOODIES into the level, on the   
  73. ; basis of the hardest difficulty rating.          
  74. ; The MEGA-GOODIES give you a fighting chance,  
  75. ; setting the value lower or <500 will increase the number
  76. ; of MEGA-GOODIES available to you in a the level. 
  77. EVEN    500                                 
  78. ;                                              
  79. ; If SPREAD is not set to a low value then
  80. ; a given sector may accumulate too many objects 
  81. ; this often makes the level impossible to finish
  82. ; or just ugly-looking.  Setting the value too low
  83. ; could make it difficult to place objects within
  84. ; a given wad file.
  85. ;                  
  86. SPREAD    15                                  
  87. ;                                              
  88.